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I want to walk into the trigger and have it start a seperate squad to move to a destination and dismount. How can I creat a trigger to make a BLU units start their mission?
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View mobile website.Home Discussions Workshop Market Broadcasts.Ĭhange language. Some geospatial data on this website is provided by geonames. All trademarks are property of their respective owners in the US and other countries. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts. Alternatively, you can right click the trigger if you're using the 3d editor and select set trigger owner, and group the trigger to the player unit, then set it so the trigger will activate only when the "vehicle" the player unit is present. I need some kind of script? Showing 1 - 3 of 3 comments. So the Blufor "present" does not work because there is already AI in the area. I am trying to do a really simple trigger for when a Blufor player enters an area in multiplayer.īut I don't want it to trigger upon AI. ArmA 3 Mission Editing: A.I Attacking in WavesĪrma 3 Store Page. Per page: 15 30 Home Discussions Workshop Market Broadcasts. Thank you very much for the help! Originally posted by Th3Pr0f. How would I use the remoteExec function in a trigger like that? Thanks again for the help! Executed and Tested in multiplayer! Works like a charm! Now I have a lot of fixing to do in my missions. Like I said this only happens with triggers that are linked to units or vehicles. So pretty much everything that was in the onActivation field of the trigger didn't work for them. They didn't see the hint or had the mission end for them.
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Then, when the tank is present inside the trigger it will check off the objective, show a hint message and will set a variable true to set off a trigger that ends the mission.Īll that my friends saw happening after the trigger was set off by the tank was that the objective was checked off as completed. The first time I noticed that players in my hosted game can't see the effects of a trigger was when we had to extract a tank and drive it to a friendly base. I have been searching a lot but I can't seem to find a clear answer on this.Īny help would be greatly appreciated! Last edited by Th3Pr0f 10 Oct, pm. How do I have to setup triggers for multiplayer so that all clients are seeing all the trigger activations and results from triggers being activated. However, all that my friends see being triggered is that the objective gets checked off, but the mission doesn't end and they see no hints. Bannerlord console peaceĪnother example I want my mission to end if all players in my group are present in a trigger zone. Even the player units or other players in the game. It will not work if the trigger is linked to a unit. Home Discussions Workshop Market Broadcasts.
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