

What I don't understand is, all of the replacement graphics *are* indeed the same size (256x200), which match the original graphics' sizes as well.Īny idea of what the problem could be? Needless to say, they work fine in the stock DOS versions of the two games. More specifically, in this video you’ll learn how to create custom skies This technique can be extended to create custom wall textures, import custom sounds and songs, and more. Several of the levels in the afore mentioned two games result in the error message "Both sky textures must be the same height." displayed within the console when starting certain levels. This video teaches you how to export then edit one of Doom’s images, then import it into your very own maps for a customized experience. itesky.zip ).Īll of the WADs seem to work properly with ZDOOM except for the ones that are for Hexen (NITESKYX.WAD) and Hexen DK (NITESKYK.WAD). Eons ago I created some new nighttime sky textures for Doom I, Doom II, Final Doom: The Plutonia Experiment, Final Doom: TNT - Evilution, Eternal Doom III, Heretic, Hexen, and Hexen: Deathkings of the Dark Citadel (.

A little something that I'm confused about.
